﻿using UnityEngine;
using System.Collections;

public class ZT_Game_Behaviour : MonoBehaviour
{

    virtual public void ZT_UpdateMS()
    {

    }
    virtual public void ZT_Start()
    {

    }
 
    virtual public void ZT_LateUpdateMS()
    {

    }
    virtual public void ZT_OnDestroy()
    {

    }
    public void Start()
    {
      ///  
    }
    void Awake()
    {
      //  ZT_BehaviourController.ins.AddObject(this);
    }
    void OnDestroy()
    {
        ZT_BehaviourController.ins.RemoveObject(this);
    }


}
